Prototype 2
Prototype game » Devlog
For my second prototype, I decided to go with a platformer again. This week the theme was corrupt vision. When I was thinking of how to make my game bad, I thought about basic platformer mechanics, such as movement and jumping. I increased the jump height in the game to an unreasonable amount, making it ridiculously easy to make jumps. Movement is one of the most vital parts of platform games, so I decided to slow down the camera following the player to make the game almost unplayable. In the theme of 'corrupt vision', I also added a button to make the game very dark and impossible to see. This button is the trigger on a gamepad, but the trigger has to be pressed down about halfway otherwise it doesn't work.
Prototype game
Status | In development |
Authors | Lukocrash, Benm404 |
More posts
- Devlog 5 Vertical slice productionNov 07, 2022
- Devlog 4 Vertical sliceNov 07, 2022
- Devlog 3 NatureNov 07, 2022
- Prototype 3 - BenOct 12, 2022
- Devlog 2 Corrupted visionOct 12, 2022
- Prototype one - BenOct 04, 2022
- Devlog Input prototype Luke SunnerSep 28, 2022
Leave a comment
Log in with itch.io to leave a comment.