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Devlog
Devlog 5 Vertical slice production
November 07, 2022
by
Lukocrash
Question How do we make all elements of the game such as asset design, 3D modelling, mechanics, UI and enemies tie together to fit the theme of the vertical slice. For the production of our vertical s...
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Devlog 4 Vertical slice
November 07, 2022
by
Lukocrash
Question Taking prototypes one, two and three into consideration along with their feedback form the play-tests hosted, how do we combine the best features of these prototypes to create the best player...
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Devlog 3 Nature
November 07, 2022
by
Lukocrash
Question How can nature be incorporated into this prototype without it effecting game play? After both Ben and I brainstormed this prompt together we both decided that we wanted to completely change t...
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Prototype 3 - Ben
October 12, 2022
by
Benm404
During the second playtest I wanted players to see and feel everything wrong with the game. Out of the four people who tested my prototype three people brought up how slow the camera was moving for a...
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Devlog 2 Corrupted vision
October 12, 2022
by
Lukocrash
Question Ben and I both used the same question to answer this week when it came to the corrupted vision prompt. The question that we both asked was: What can we do to challenge the Player whilst the p...
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Prototype 2
October 04, 2022
by
Benm404
For my second prototype, I decided to go with a platformer again. This week the theme was corrupt vision. When I was thinking of how to make my game bad, I thought about basic platformer mechanics, su...
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Prototype one - Ben
October 04, 2022
by
Benm404
How can we make the player feel more immersed using the features of the PlayStation 5 controller? This was the question Luke and I decided to answer by creating a prototype game. We brainstormed ideas...
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Devlog Input prototype Luke Sunner
September 28, 2022
by
Lukocrash
#Devlog 1
Question How can we make the player feel ore immersed using the features of the ps5 controller? Both Ben and I had a team brainstorming session to come up with ideas for prototype to answer the questi...
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